Thursday, May 7, 2020
Artickle - 1106 Words
QUESTION You are the project manager responsible for the overall construction of a new international airport. Draw a dependency map identifying the major groups of people that are likely to affect the success of this project. Who do you think will be most cooperative? Who do you think will be the least cooperative? Why? As an project manager in building a new international airport, important tasks of the project managers across any work scope or vertical is to ensure that the planned projects get finished well in time within the given budget and the planned time frame. Project management is one of the most high ranking areas of study and plays a meaningful role in organizations across all the scope. The main responsibilities of theâ⬠¦show more contentâ⬠¦In my personal view, the construction of new international airport may will benefits Airlines, Homeland, Carpenters, Workers Organization, Electricians, Machine Operators, Government Agencies, Contractors, Politicians, Business Leaders and Design Architect. I am strongly saying this, because the people categorized under this group are mostly graduated with a better qualification. Even there are certain group people still looking for chances for grow up in their living lifestyle. This construction will provide a better job to all of umployees and it may will be a strong fundamental beginning of their carrier as well. In additional, via constuction a new international airport, this group of people mostly to graduates staffs,they can learn and develop their skills by getting knowledge from bigger projects. They also able to understand well about the projects and gain more experience from their working environment. Moreover, nowdays employees looking for a secure work environment whereby they feel safe with their working condition with better income. With the success of this project, employees wonââ¬â¢t think about existing the job due to good working conditions
Wednesday, May 6, 2020
Childrenââ¬â¢s Overuse of Technology Free Essays
string(124) " placed in the environment from 4 days to 80 days, and afterwards the cortexes were removed for comparison \(Diamond et al\." Childrenââ¬â¢s use of technology most affects a personââ¬â¢s cognitive development by eliminating the time that children have for other activities like proper sleep, a basketball game in the park, or just a face to face chat with a group of friends. Technology is not a proper substitute for a play ground, parks or a chat with friends where a child can find unlimited opportunities to learn valuable information about how they fit in the real world. A childââ¬â¢s cognitive development is not harmed directly by technology so much as it is harmed indirectly by abstaining from physical activities, failing to get proper sleep, or not interacting with peers. We will write a custom essay sample on Childrenââ¬â¢s Overuse of Technology or any similar topic only for you Order Now A study by the Kaiser foundation illustrates the enormous time children spend multi ââ¬â tasking each day through technology, ââ¬Å"Todayââ¬â¢s youth pack a total of 10 hours and 45 minutes worth of media content into those daily 7 1/2 hours ââ¬â an increase of almost 2 1/4 hours of media exposure per day over the past five yearsâ⬠(Henry J. Kaiser Foundation 2010, p. 1). It is not to suggest that technology plays no role in increasing a childââ¬â¢s cognitive development; it is to suggest that there is a widening gap between the time a child entertains themselves with technology and the moments that he or she allocate to alternatives activities. The benefits children receive from non ââ¬â technology based activities are found in many research studies on cognitive development; for example, a study by preeminent sleep theorist Dr. Sadeh showed that the cognitive abilities of elementary school children deprived of just one hours night sleep would be reduced by two years the following morning (Sadeh, Gruber Ravi 2003, p. 444 -445). Children cannot be engaged in interactive play with their peers, sleep or physical exercise which are so critical to their development, due to an overuse of isolating technological activities such as cell phones, television and video games. Children who spend too much time with technology find themselves isolated from their peers. Leading theorists like Jean Piaget understood the importance of peer interaction as a research tool that provides children with unlimited opportunities to evaluate other peopleââ¬â¢s concept of how to deal with situations that happen in the world. According to Piaget, ââ¬Å"children gained knowledge about the world through their interaction with others and incorporated that information into cognitive structuresâ⬠(Piaget 1962, p. 257). Piaget saw unscripted play as a way for children to gain new social skills by assimilating a peerââ¬â¢s new ideas and changing their understanding of the world to accommodate them. Children exposed to peer play gain the skill set which will allow them to progress away from an egocentric view point in which they are the center of the universe to a more abstract vision of the world that encompasses the morals needs of society. A child that has gained understanding of this is said to gain the social, emotional, and cognitive skills and behaviors that they need in order to be successful people in the world. Piaget would find educational value in any technology that allows children the opportunity to freely experiment with their understanding of the world. From the preoperational through the operational stage, children receive educational experiences even from basic technology like karaoke machines or cell phones that provide them the opportunity to test their language skills through experimentation. A child in the preoperational stage will use the karaoke machine in symbolic play to pretend to be a rock star. The operational stage children that are further along on their cognitive development might use a cell phone share ideas on what it is like to be in a rock group. However, the most promising use of technology to Piaget would be software that appears to emulate his theory of assimilation and accommodation. Indeed, Piaget believed that children learned best when a constant flow of information was acquired from others that either reinforced or challenged their perception of themselves in the world. An example of technology that might provide this is the game SimCity, which was marketed as providing people with the opportunity to test their knowledge of cities while learning to build one of their own. However, eventually Piaget would find games like this to be too restrictive in their opportunities for players to decide whether to change their self-constructs of city- life based on the limited real life scenarios in the game. The child is presented with or guided into possible actions by the software program and made to believe there are no limitations to the options one can take; however, software actions are very ââ¬Å"narrow and circumscribed, and ââ¬â what is even more important for the child ââ¬â it is defined by the game developer and the manufacturer instead of by the childâ⬠(Provenzo, 1991, 1994). According to Piaget (1972), play can provide many opportunities for children to actively learn in a manner that is more intuitive than a direct instruction lesson. Piagetââ¬â¢s philosophy about play is validated by the following research. A study on rats that played rough with each other had a higher degree of neurotropic factor transcripts created in their brainsââ¬â¢ cortexes than a rat raised in isolation (Gordon, Burke, Watson Panskepp 2003, p. 17-20). Research by Diamond et al. (1966) on the thickening of a ratââ¬â¢s cortex showed that when a rat was allowed to freely assimilate and accommodate within an ââ¬Å"enriched environmentâ⬠(Krech, Rosenzweig Bennett, 1960, p. 09-513) its cortex was affected profoundly as compared to other ratsââ¬â¢ cortexes that were raised in non-enriched environments (p. 117-125). The research was designed to compare the thickening in the cortex of several ratsââ¬â¢ brains raised in three different environments: one raised in isolation, three rats in a cage that emulated their natural environment, and three that were placed in the enriched environment. An enriched environment is defined as a cage that has enough room to accommodate the rats and toys that are added at specific intervals during their stay (Krech et al. 960, p. 509- 513). The rats were placed in the environment from 4 days to 80 days, and afterwards the cortexes were removed for comparison (Diamond et al. You read "Childrenââ¬â¢s Overuse of Technology" in category "Essay examples" 1966, p. 117-125). A second set of experiments were designed to isolate factors like age or stress, which were constantly changing to reach the maximum thickening of the cortex. Data comparisons between the cortexes of the rats raised in the impoverished environments and the lone rat were measured, but not compared; however, further experimentation, in this maybe warranted in order to show the effect of peer play. In more play directed study, it was seen that rats that had played rough with each other had brains with a higher degree of neurotropic factors created in the brainsââ¬â¢ cortex than a rat raised in isolation (Beatty, Dodge, Dodge, White Panskepp 1982, p. 417-422). Another study of rats in social isolation showed an even more dramatic need for interactive play when a rat failed to respond with the proper defense mechanism when dealing with a dominant male rat. The study showed that rats that played with peers were successful in assimilating into society by using the tools they learned from peer interaction, much like Lev Vygotskyââ¬â¢s studies showed children did as well (Foroud Pellis 2003, p. 35-43). Unlike Piaget, Vygotsky believed that a childââ¬â¢s learning process or cognitive development was not based on a solitary exploration of the world, but the influences of the childââ¬â¢s culture, environment or knowledgeable adults. Vygotskyââ¬â¢s studies were based on the significant improvement that children achieved on tests when they worked with an adult as compared to working alone. The test results for children working independently rarely reached the level of a child that had been taught by an adult. In the process of this adult guided development, ââ¬Å"the child not only matures, but is rearmed. It is this ââ¬Å"rearmingâ⬠that accounts for a great deal of development and change we can that accounts for a great deal of the development and change we can observe as we follow the transition from child to civilized adultâ⬠(Luria Vygotsky, 1992, p. 110). The times children meet with a knowledgeable peer or adult to learn a great deal of understanding is gained by the child. The growth of the child that works with an adult can be observed throughout their lives till they reach adulthood. Vygotsky would find potential in todayââ¬â¢s technology and hope for the software technology of tomorrow that he would perceive as supporting his theory of the Zone of Proximal Distance. His theory states: ââ¬Å"the distance between the actual developmental level as determined by independent problem solving and the level of potential development as determined through problem solving under adult guidance, or in collaboration with more capable peers [is greater]â⬠(Vygotsky 1978, p. 6). The technology that was capable of teaching critical thinking, analysis and problem solving skills by joining them together to learn about any subject matter. Present technology does not have the natural language skills necessary to be able to respond to a childââ¬â¢s unlimited questions; however, games can guide a childââ¬â¢s thought process by the designerââ¬â¢s implementation of scaffolding techniques into the program. For instance, some games like Oregon Trail are appropriate educational opportunities for learning in the classroom. The game is a form of computer mediated instruction that uses information inserted into the program (scaffolding techniques) to help students complete the tasks that are important to perform an activity; however, it is limited in value since it does not allow children to interact with a knowledgeable adult or peer. Games that allow multiple players to work towards a common goal are available online and could be used to teach children in the way Vygotsky envisioned. Games like The Penguin Club or Halo are designed to allow children to work together towards a common goal; however, they are created to entertain and not to teach. Video games must be designed to capture a childââ¬â¢s interest and be tested to show how they improve a childââ¬â¢s education, or they will remain another example of a technology whose use is restricted solely to household entertainment. Other examples of technology that children use for household entertainment are described in the following study including which technologies are preferred by both sexes and which are preferred by a specific sex. ââ¬Å"Children are far more likely to use technology for entertainment purposes to download music, chat on the social network, email friends or lay video games than do research on a topic of interest than for educationâ⬠(Subrahmanyam, Greenfield, Kraut Gross 2001, p. 7-30). The study shows boys and girls are likely to use the same technology for the same hours in school. However, after school hours boys were far more likely to play video games than girls. On the contrary, girls were far more likely to use their cell phones to text friends or communicate on the social network than their male counterparts. Both girls and boys still watched television more than any other technology. The study focused primarily on the type of technology a child used to entertain him or her self; however, the study did not delve into the effects technology use had on a child. Grant money has been expanded for research to investigate new social concerns about technology ranging from the possibilities of brain tumors brought about by excessive use of cell phones, desensitizing affects of violent video games on children towards real violence, and attention span problems caused by television and video games. A recent research study on the effects of children playing violent video games and their desensitizing effect on a childââ¬â¢s view of real life has challenged long held tenets of parents and researchers alike. Bowen and Spaniol (2011) designed a study to compare the emotional arousal state and long term memory of individuals that played violent video game as compared to those that did not. The participants viewed 150 photos of scenes that were designed to get a positive, negative, or natural response from the individuals. One hour later the people were asked once again to observe the scenes and this time 150 additional photos were added. The researcher then asked the individuals if they indeed had seen the photos previously and the results were recorded. Afterwards, the students were given a self-assessment test that asked them questions about their emotional state. Researchers predicted the results would show that the participants that played violent video games would remember less of the photos and have a lower level of emotional arousal. The study showed that the results were in favor of the null hypothesis and that there was no significant difference in the long term memory or emotional state of the participant that played video games and the individuals that did not. This study questioned earlier held opinions that violent video indeed caused children to be less sensitive to real life violence. Research by Carnagey, Anderson and Bushman (2007) evaluated the physiological response of individuals that watched a ten minute video showing real-life violence after playing their choice of a violent game or non-violent game for twenty minutes. The individuals that played the violent video game were predicted to have a lowerheart beat and galvanic skin response than the non violent video game watchers. The violent video players did show a lower heart rate and galvanic than the non-violent game players and were considered to be desensitized to violence (p. 489-496). The conflicting results help illustrate how little is known to whether video game technology as any direct adverse on the cognitive development of children that the concerns of society have suggested. Furthermore, studies on the effect of radio waves on heavy long term users of cell phones suggest different conclusions leading to question about its adverse affects on children as well. One study which evaluated brain tumor risk in relation to long term mobile use showed no increase in cancer in individuals that used cellphones excessively over the last ten years (Cardis 2010, p. 14). Another study showed that the brain glucose metabolism rates were significantly higher when using a cell phone causing concern that there may be negative effects from radio signals delivered to the brain (Volkow et al. 001, p. 808-813). It appears that additional research on technology is required, as was expended on television earlier in order to get a clearer picture of its effect on children. Television viewing time at a mean age of 14 years was associated with ââ¬Å"elevated risk for attention difficulties, frequent failure to complete homework assignments, frequent boredom at school, failure to complete high school, poor grades, negative attitudes about school (i. e. hates school) overall academic failure in secondary school, and failure to obtain post-secondary (eg, college, university, training school) educationâ⬠(Johnson et al. 2007, 481). The Research by Zimmerman and Christakis (2007) showed that six and seven year old children, who had watched an average of three hours of television a day as three year olds, had lower cognitive achievement scores on the Peabody Individual Achievement test for reading recognition and reading comprehension (473-479). Less sedentary activities that children do when not playing video games show a much clearer picture of the benefit they provided to a childââ¬â¢s cognitive development than any adverse effect technology does. Children who rode bicycles, played basketball or performed other aerobic activities at least three times a week for sixty minutes and spent an equal amount of time on muscle and bone strengthening workouts three times a week or more had significantly better grades than the children who did not (Coe, Pivarnik, Woomack, Reeves Malina 2006, p. 515-1519). In conclusion, software technology as advanced as it may seem is not robust enough to support the theories of Piaget or Vygotsky. Advances in Artificial Intelligence for natural language would be required to make either Piaget or Vygotsky theories close to a real life learning experience. A computer game would need to be able to understand the thoughts voiced by a child and be able to respond to them fluently to recreate a real life experience. That software for video games is far from being developed. A childââ¬â¢s ability to learn from a computer as if it was a teacher is limited by how well the software developer provides guidance within the program to complete each task. A child will never get the freedom to explore and change his or her constructs in the world of technology as he or she can in the real world. In this day of modern technology and the information highway, it may seem ironic that the best thing a child can do to develop his or her cognitive development is to turn the television, video game or cell phone off and go for a bike ride. How to cite Childrenââ¬â¢s Overuse of Technology, Essay examples
Monday, April 27, 2020
Stephen Kings It Essays - English-language Films, It, Derry
Stephen Kings' It A)Title:It Author:Stephen King Illustrator:-------------------- Publisher:Penguin Books Copyright:1986 B)Brief Summary The book fades into a suburb scene with a boy,a boy chasing a paper boat his brother willingly made.This boat's strong the boy (George) thinks to himself just before it is digested by a storm drain and inside there is a clown.He has the boat,he also has a balloon.He says"Georgy you want this boat and balloon right!!"The response is obvious.Georgy asks if they really float.As Georgy the fool reaches down and is grabbed by the decaying corpse monster."It floats,we all float down here".In a few minutes Georgy is discovered and is taken home to the grief stricken mother who is betook by sadness.This when the 1093 page book really begins to heat up.During the course of the summer in Derry where the setting is taking place at the time being.A little club falls together and by fluke they are all victims and survivors of the freak monster It.At first they just explain to each other their horrid accidents and escapes.The method they used to escape is their secret weapon against It.For instance for Bill it is to say this one verse "He thrusts his fists against the posts and still insists he's seeing ghost's".For Ben Hanscom it's shouting "You are not real".Etc.Bill who is George's brother is asking Richie,another survivor,if he would come with him to the an old house with him.He agrees and brings sneezing powder and Bill brings a gun and a sling shot.They crawl under the porch and through the window into the ancient house.They stay together and meet the clown he has changed into a leper and is coming towards them.Bill shoots but it doesn't affect the monster.The leper grabs Bill and start choking him.Then Richie blared at it one of his voice imitations.That made the creature turn away and let go of Bill.They both then scrambled out of the house and into the fresh air the leper was following them.they jumped on Bill's bike and they off.But the leper followed until Richie threw the powder into the lepers eyes.After that incident they all decided to make a truce to come back to Derry if the monster ever came back.After they made the truce they built a clubhouse and enjoyed the rest of their childhood year's. 30 Years later: They are all called by Bill to come back to Derry.It had come back.So as soon as they get there they are attacked by an old enemy who is under the power of It.They stop him by luck and escape with their lives.The next day they go to the sewers where most It victims were found(Collage of this on last page).They travel in the wastelands for hours searching for the lair of It.They find a small door with the picture of each one of their fears imprinted on it.They go in and see that It has taken the shape of a giant spider writhing and pulsing in it's exoskeleton. It attacks and everybody says their special word or action or phrase.then Bill rips open It's stomach and thrashes around until he tears the heart of the beast in two.then the eary light fades and It is dead.The novel ends when all the characters are united with their wives. C) Critical Analysis This book was a true horror book.It was one of the ones that keep you up if you read it at night.The book was fictional and semi- true.The setting was always clearly explained and the plot was never slow.If you started to read a bit you would have to keep reading till your eyes are too tired to stay open.It took Stephen King 4 year's to complete this masterpiece.Really it is worth reading.Here are Some Rave reviews:"A mesmerizing odyssey of terror...great...Stephen King is the master of modern horror...He writes like one possessed,never cheats the reader,always gives full measure...He is brilliant...dark and sinister." -The Washington Post Book World D)My Recommendations I clearly recommend this book to people not affected by foul language and horror killings.This book is for people at least 14 and up.The ideas and mind sketches etched by Stephen King are discreet and explicit.They are phsycotic and sometimes unimaginable setting and actions taken place in course of the book.Sensitive reader's should not even look at this book.This Concludes the writing portion of my report.
Thursday, March 19, 2020
11 Geographic Facts About the Gulf of Mexico
11 Geographic Facts About the Gulf of Mexico The Gulf of Mexico is a large ocean basin near the Southeastern United States. It is a part of the Atlantic Ocean and is bounded by Mexico to the southwest, Cuba to the southeast, and the Gulf Coast of the United States on the north, which includes the states of Florida, Alabama, Mississippi, Louisiana, and Texas (map). The Gulf of Mexico is the ninth largest body of water in the world at a width of 810 nautical miles (1,500 km). The entire basin is about 600,000 square miles (1.5 million sq km). Most of the basin consists of shallow intertidal areas, but its deepest point is called Sigsbee Deep and has an estimated depth of about 14,383 feet (4,384 m).The Gulf of Mexico itself and the regions surrounding it are highly biodiverse and feature large fishing economies. The economics of the area as well as the environment thus are sensitive to pollution.à To learn more about the Gulf of Mexico, visit theà Gulf of Mexico Programà from the U.S. Environmental Protection Agency. Gulf of Mexico Geographic Facts Here are 11 facts about the geography of the region: 1) The Gulf of Mexico likely formed as a result of seafloor subsidence (or the gradual sinking of the seafloor) about 300 million years ago. 2) The first European exploration of the Gulf of Mexico occurred in 1497 when Amerigo Vespucci sailed along Central America and entered the Atlantic Ocean through the Gulf of Mexico and the Straits of Florida (the strip of water between present-day Florida and Cuba). 3) Further exploration of the Gulf of Mexico continued throughout the 1500s, and after numerous shipwrecks in the region, settlers and explorers decided to establish a settlement along the northern Gulf Coast. They said this would protect shipping, and in the event of an emergency, rescue would be nearby. Thus, in 1559, Tristn de Luna y Arellano landed at Pensacola Bay and established a settlement.4) The Gulf of Mexico today is bordered by 1,680 miles (2,700 km) of U.S. coastline and is fed with water from 33 major rivers that flow out of the United States. The largest of these rivers is the Mississippi River. Along the south and southwest, the Gulf of Mexico is bordered by the Mexican states of Tamaulipas, Veracruz, Tabasco, Campeche,à and Yucatn. This region consists of about 1,394 miles (2,243 km) of coastline. The southeast is bordered by the northwest portion of Cuba, which includes the capital, Havana.5) An important feature of the Gulf of Mexico is the Gulf Stream, which is a warm Atlantic current that begins in the region and flows north into the Atlantic Ocean. Because it is a warm current, sea surface temperatures in the Gulf of Mexico are normally also warm, which feeds Atlantic hurricanes and helps in giving them strength. Climate change thats warming waters further is also making them larger, as in increased intensity and amount of water. Hurricanes are common along the Gulf Coast, such as Katrina in 2005, Ike in 2008, Harvey in 2016, and Michael in 2018.à 6) The Gulf of Mexico features a wide continental shelf, specifically around Florida and the Yucatn Peninsula. Because this continental shelf is easily accessible, the Gulf of Mexico is exploited for oil with offshore oil drilling rigs centered in the Bay of Campeche and the western Gulf region. Eighteen percent of the countrys oil comes from offshore wells in the Gulf. There are 4,000 drilling platforms there.à Natural gas is also extracted.7) Fisheries are also extremely productive in the Gulf of Mexico, and many Gulf Coast states have economies centered on fishing in the area. In the United States, the Gulf of Mexico has four of the countrys largest fishing ports, while in Mexico the region has eight of the top 20 largest. Shrimp and oysters are among the largest fish products that come from the Gulf.8) Recreation and tourism are also a significant part of the economy of the lands surrounding the Gulf of Mexico. Recreational fishing is popular, as are water sports and tourism along the coastal regions.9) The Gulf of Mexico is a highly biodiverse area and features many coastal wetlands and mangrove forests. The wetlands along the Gulf of Mexico cover around 5 million acres (2.02 million hectares). Seabirds, fish, and reptiles are abundant, as well as bottlenose dolphins, a large population of sperm whales, and sea turtles.10) In the United States the population of the coastal regions surrounding the Gulf of Mexico is estimated to number more than 60 million people by 2025, as states such as Texas (the second most populous state) and Florida (the third most populous state) are growing quickly. 11)à The Gulf of Mexico was the site of a largeà oil spillà that occurred on April 22, 2010, when an oil drilling platform, the Deepwater Horizon, suffered an explosion and sank into the Gulf about 50 miles (80 km) from Louisiana. Eleven people died in the explosion and an estimated 5,000 barrels of oil per day leaked into the Gulf of Mexico from the 18,000-foot (5,486 m) well on the platform. Cleanup crews attempted to burn the oil off of the water, gather the oil and move it, and block it from hitting the coast. Cleanupà and fines cost BP $65 billion. SourcesFausset, Richard. (April 23, 2010). Flaming Oil Rig Sinks in Gulf of Mexico. Los Angeles Times. Retrieved from: http://articles.latimes.com/2010/apr/23/nation/la-na-oil-rig-20100423Robertson, Campbell and Leslie Kaufman. (April 28, 2010). Size of Spill in Gulf of Mexico is Larger than Thought. New York Times. Retrieved from: nytimes.com/2010/04/29/us/29spill.htmlU.S. Environmental Protection Agency. (February 26, 2010). General Facts about the Gulf of Mexico: GMPO: US EPA. Retrieved from: epa.gov/gmpo/about/facts.html#resources.
Monday, March 2, 2020
Learning a Lesson from 50 Tips on How to Write Good
Learning a Lesson from 50 Tips on How to Write Good Learning a Lesson from ââ¬Å"50 Tips on How to Write Goodâ⬠Learning a Lesson from ââ¬Å"50 Tips on How to Write Goodâ⬠By Mark Nichol Last week, I wrote a post I didnââ¬â¢t write. In the introductory paragraph, I clearly stated that it was a mash-up of two similar and, to many people, familiar packages of pronouncements that illustrate the writing errors (or are they?) they are intended to highlight. For what I thought were obvious reasons, I didnââ¬â¢t state outright that this list is a parody of writing rules, though I did offer a hint with a reference to ââ¬Å"wit and wisdom,â⬠which I considered a tip-off that the article is not to be taken at face value. Thus, I was flabbergasted to receive a flurry of emails castigating me for 1) using the phrase ââ¬Å"write goodâ⬠in place of ââ¬Å"write wellâ⬠in the headline (which, like the content, I borrowed from the original writers) and 2) writing an egregiously error-filled post. At first, I was inclined in this follow-up post to write, ââ¬Å"Donââ¬â¢t feel bad if you were hornswoggled.â⬠I recalled the schoolroom handout listing seemingly random and inane tasks students are instructed to perform one by one after reading through the entire page first the last item of which reads something like ââ¬Å"Do nothing on this list except write your name on this paper and put your pencil down.â⬠If you experienced this exercise, do you recall how you giggled while you sat there after writing your name and putting your pencil down, smugly watching your classmates pat their heads while rubbing their stomachs, then hoot like an owl three times, and follow whatever other goofy instructions preceded the injunction to ignore all preceding items? Or perhaps, like me, you didnââ¬â¢t read the last item very carefully. But then, when I reread the scolding responses to ââ¬Å"50 Tips on How to Write Goodâ⬠(which, in case you didnââ¬â¢t notice, has 52 items, plus a postscript that counts as number 53), I was reminded that many people donââ¬â¢t read very carefully. And thereââ¬â¢s more to the list than meets the eye. Some items simply illustrate, through deliberate error, the peril of ignoring the admonition within. Others, like ââ¬Å"Avoid alliteration. Always.â⬠and ââ¬Å"Employ the vernacular,â⬠point out the fallacies within: Alliteration is a valid stylistic device (and one you may notice I enthusiastically embrace), and sesquipedalian sentences arrest oneââ¬â¢s ocular organs just use these strategies sparingly. Months ago, I wrote a post in which I jokingly titled a section ââ¬Å"Write Good.â⬠When several readers commented on the poor grammar, Daniel, the siteââ¬â¢s webmaster, and I agreed that the deliberate error was distracting, and he changed it to ââ¬Å"Write Well.â⬠But when I decided to disseminate last weekââ¬â¢s humorous lesson on writing, I assumed that even if site visitors were initially taken aback by the sight of ââ¬Å"Write Goodâ⬠in the headline, they would, after reading the list, understand why I had erred in my word choice. For many readers, obviously, that didnââ¬â¢t happen, and for them, ââ¬Å"50 Tips on How to Write Goodâ⬠was a washout. But what was the alternative? ââ¬Å"50 Funny, Fallacious Tips on How to Write Good (You Know I Meant ââ¬ËWellââ¬â¢)â⬠is a thudding spoiler. The lesson for me is to write what comes naturally but to realize that, although I have a role in, and some responsibility for, how my writing is received, it is ultimately the individual reader who determines the success or failure of that writing. Want to improve your English in five minutes a day? Get a subscription and start receiving our writing tips and exercises daily! Keep learning! Browse the General category, check our popular posts, or choose a related post below:100 Idioms About NumbersWhat is the Difference Between Metaphor and Simile?Sit vs. Set
Saturday, February 15, 2020
Designing a new project Essay Example | Topics and Well Written Essays - 2250 words
Designing a new project - Essay Example commercial properties for construction and development, as well as identifying the operations steps required to ensure adequate staffing levels as related to payroll. Further, as part of this expansion initiative, ABC will conduct a strategic assessment of the competitive environment to determine a series of potential best practices for cost reduction and efficiency in this project. There will, of course, be fixed expenditures and variable costs which the new manufacturing facility will incur during its first operational year, however initial budget assessment can determine future methodology in relation to specific areas of cost which might require adjusting. However, the scope of this project is to get the new ABC manufacturing facility up-and-running to full manufacturing capacity, from the ground up, in the period of two years. This proposal highlights the expected operational activities and costs during this project and will provide a review of how progress will be measured and adjusted based on corporate expectations. Identifying a suitable property for development, as Phase One of the project, involves assessing opportunities to seize valuable assets for ABC. The new facility must be within the established budget guidelines and also be sustainable so as not to incur losses in the first series of operating years. However, current trends in the commercial real estate industry have driven prices to, in some instances, record lows (Jones, 28), allowing the company to capitalize on low cost retail property that is market driven. Phase One will also consist of utilizing human capital for the project, which is identified as the labor available at the companyââ¬â¢s disposal to ensure productive and efficient operations (Mathis & Jackson, 117). Tangible construction efforts will be handled by external suppliers and professional builders based on a bidding process. As previously mentioned, all supply and purchasing costs can be delivered to the appropriate spending
Sunday, February 2, 2020
Social Movement Theory, The Explanatory Value of Social Movement Case Study
Social Movement Theory, The Explanatory Value of Social Movement Theory - Case Study Example The root cause for the existence of social movement has been deciphered to be discomfort and isolation within society. People come together to form collective associations only because they are not able to dwell within society in a stable and peaceful manner. Islamic activism in the Middle East is one of the main forms of such discomfort because it has brought to light the kind of violence and terrorism that a group of people are subjecting to in the name of God. This social movement theory helps individuals to come to terms with their wants and needs and form organizations and societies among their own with a view to achieving all that they desire without getting into conflicts with others. However, this has not been as successful as writers and thinkers would have liked, and proof of that is the violence that has been suppressing the Middle East. In order to understand the key concepts of this theory, one must gauge into the political sphere within which the movement develops; every political atmosphere contains a very dynamic interest and consists of government intervention whether positive or negative, constraints on the people, and challenges that need to be faced by the people forming the organization. Similarly, the concept of Intifada had also been incepted within a very politically and economically exploited environment due to the unbearable lifestyle that Palestinians were forced to survive under the purview of. Anwar Al-Awlaki for example, became the face of Western Jihad because of the tensions that were going on in Egypt. He took on a form of his own movement with a view to make progress within his country and try and surmise the demands that the already powerful aspects of society had. It is not an easy task to simply eradicate every ââ¬Ëwrong doingââ¬â¢ that occurs in society. This is directed towards these social groups that take to violence and terror when their
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